![]() PUBG: Exhilarating Battlefield was intended to be a close recreation of PUBG’s PC experience. The title (known as Arena of Valor in the west) grossed over $1.9 billion in 2018, making it the highest-earning mobile game of 2018. While this wasn’t a direct port of League of Legends, it was a very close replica and enough to give TiMi credit for porting the title to mobile successfully. Instead, TiMi Studios released a MOBA called Wangzhe Rongyao (Honor of Kings in English) in November 2015. Riot declined, claiming that the gameplay and functionality of LoL couldn’t be replicated on a smartphone. ![]() Tencent asked Riot to create a mobile version of their landmark MOBA title League of Legends in 2015. TiMi’s first major project was a title that their parent company, Tencent, had asked Riot Games to create. The following year, Jade Studio merged with 2 other studios in Chengdu and Shanghai to form TiMi Studios. The studio then switched to developing content for mobile and created a pair of exclusive titles for China’s WeChat social platform in 2013. QQ Speed was followed up by an MMORPG (The Legend of Dragon) in 2011 and an FPS (Assault Fire) in 2012. The title became immensely popular (it still is today) and put Jade on the map. At that time, Shenzhen-based Jade Studios created a massively multiplayer PC racing title for the Chinese market called QQ Speed. To tell the story of Call of Duty Mobile, you have to start all the way back in 2008. The Long and Winding Road to COD: Mobile’s Launch ![]() To understand that, you have to understand the developers of Call of Duty. So is COD Mobile dead? Can it ever monetize? Or will it turnaround? The game’s RPI curve has flattened only a little over a month post-launch. ![]() In summary, Call of Duty Mobile has had tremendous success with attracting and retaining players but has faltered with monetization out of the gate. ![]()
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